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The main theme for Fara had to capture a lot of feelings at once. In the order of priority, I wanted it to capture:

1) Adventure - for the many different terrains you would traverse and obstacles you would overcome
2) Magic and fantasy - for the spell-casting and mystical creatures the game featured
3) Space - for the slight tinge of sci-fi feeling the game had, being set on different planets
4) Fara herself - for the lively and feisty personality that was developed for the character by Fellipe Martins

Hopefully you can hear elements of all of these in the piece.


from Fara (unreleased), released August 31, 2017


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Vincent Rubinetti Philadelphia, Pennsylvania

Composer/producer for video games and other media. Orchestral, electronic, rock, and more.


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