The main theme for Fara had to capture a lot of feelings at once. In the order of priority, I wanted it to capture:
1) Adventure - for the many different terrains you would traverse and obstacles you would overcome
2) Magic and fantasy - for the spell-casting and mystical creatures the game featured
3) Space - for the slight tinge of sci-fi feeling the game had, being set on different planets
4) Fara herself - for the lively and feisty personality that was developed for the character by Fellipe Martins
Hopefully you can hear elements of all of these in the piece.